Making Time

L-R: Bok Lesta, Vic Vakarian, Ko Digga and Icantnam Donar

L-R: Bok Lesta, Vic Vakarian, Ko Digga and Icantnam Donar

I run an Edge of the Empire game for our group. It’s a fantastic system.

We have Vic Vakarian, the human captain from Thyferra, Icantnam Donar, a human slicer spacer, Ko Digga, a Rodian Bounty Hunter from Rodia, and Bok Lesta, a glit-biting Twi’lek pilot from Ryloth. Impossibly, this image actually sums up our group almost perfectly:

Most of the time, our games are action-packed and fit the Star Wars adventure mold – lots of blasters, running from things, derring-do and just general adventure. It goes something like this:

Action Packed

Recently, though, I had a session I was personally really displeased with how it went down. The crew was investigating what may or may not be a hidden Rebel base in the Vad system. They managed to find a Golan Space Platform that was in a stationary orbit between the gas giant Vad V and the sun, blocking it from outside detection.

They managed to cajole their way onto the platform, docked and began exploring/accomplishing their goals on the site, conducting an investigation into who might be selling glitterstim from under the Rebel’s noses.

This played directly into the strengths of Vic Vakarian, the team’s fast-talking and charismatic pilot, as well as Bok Lesta, whose obligation is to the Black Sun and has a background in the underworld. Even Icantnam got in on the action, slicing additional privileges onto their guests badges.

But then there was Ko Digga, the Bounty Hunter:


While previous sessions had a lot to do with his Obligation (Duty to his Bounty Hunting code, which is nearly the official religion on Rodia, a planet with a strong hunting culture), this session he didn’t have very much to offer. Because it was an investigation and infiltration adventure, he had nothing to shoot at (yet) and he didn’t have the particular set of non-combat skills that would be applicable in this situation.

During the game, I was caught up in the storytelling and getting everyone involved, answering their questions and digging deeper into the mysteries of the Vad V Space Station, and I didn’t realize until after the session that I had basically abandoned Ko.


While you may be having fun, one of the responsibilities of the GM is to make sure that fun is spread evenly around. Nobody wants to play in the “Superman and his friends the dumb idiot background characters” game; they want to play as the Justice League, each one contributing. Take a moment every now and then to think about the last time you made an effort to involve each player. Make sure that the spotlight doesn’t fall on the player whose character is the most important right now, but make time for each character to shine. If you do, you’ll find that your players are more invested, and there’ll be less people with their eyes glazing over, not invested in the game and checking their phone.

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