By NPC Aaron
Last time we talked about my failure at GMing by email, and also about how to handle hidden information in a campaign. This week I will go over what happened in our latest session, and the planning I did for it.
One thing I wanted for this game, was to create the feeling of the players that they are at the center of the action in the city. I wanted them to be able to see the gears of the campaign world churning around them, while knowing that no one specific machine was entirely on their side, or entirely against them. My idea of how to accomplish this goal was to introduce factions. Previously I had introduced the Qarl gang, as well as hinted at The Harvesters who work for Shindrogon, the master of Del’s character Jon Farrier. This game I wanted to add one more organization to the mix, as well as hint at others. I also wanted to start weaving in the prophecies we came up with from the character creation session. Continue reading →