Download “Dentium – Campaign Crucible”
In this episode the guys have another campaign crucible, and this one features some difficult ingredients! (58min)
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NPC CAST: YOUR PLACE FOR FACE TO FACE GAMES.
My Star Wars game, which I’ve written about many times, finally wrapped up, with my heroes having freed a dangerous Moff as the general they needed to lead the war effort against an unfrozen Sith-out-of-time who was conquering the galaxy and proclaiming himself “The Returned God”
Since my players are the best players, I created a little video for them to check out of their adventures afterwards. I asked each of them for narration; some got back to me, and I used their text, others I filled in the blanks based on their characters.
I hope you enjoy it and it gives you a few ideas for how to wrap-up your games at home.
After the adventures last week that took my players to a lost Sith battleship in Bothan space, they escaped with no loot but at least mostly intact, so they wanted to take a breather. No set plans, so they headed to Tatooine to get some time off.
After touching down in Mos Eisley, their first goal was to get some bacta for the Wookiee who has 4 critical hits on him (don’t go into lightsaber range with a Sith General, kids!). Tatooine, however, isn’t some bacta-rich inner rim world. The players secured a bacta tank, but they weren’t able to find enough sources to fill it. A trip to the mid-rim or further core-ward should get them in touch with the bacta cartel dealer needed to fill it. I could have hand-waved “yes, give me 4000 credits and you can have a bacta tank like it says it costs in the book,” but instead I made them go to the Imperial garrison (tricky, since two of them are wanted by the Empire), and work with the bored Imp functionary to “liberate” their bacta tank from the base.
Second, they wanted guns.
A trip to Wuher’s famous cantina, with Figrin D’an and Modal Nodes tootling along on their Omni Boxes led to the players finding a gun runner lounging in the corner. I didn’t intend to have a gun-buying experience in this game, but the players were looking for guns, and finding a gun runner was more interesting than the players not finding one, so they befriended the Trandoshan gun runner Jem Mavr.
After spending a LOT of money on his increased rates (though less than his original, quoted prices when he considered them rubes), Jem invited the players out to his lodge in the Jundland Wastes (because I was having fun saying sibilant s’s since Jem was a Trandoshan so of courssssse all his sssss’s were sssssstretched out) to shoot targets. When they arrived, he showed off his wall of the really cool guns, including a Bowcaster. Our Duros pilot (with 1 strength)’s lidless solid-red eyes went wide when he saw it and demanded the chance to fire it. Jem agreed, and when the Duros rolled a despair when shooting at a target, he got blown backwards off his feet and bent the arm of the bowcaster. Jem was Not Happy.
The Wookiee, who had been convalescing in the medical bay of the Elegant Knave, the party’s Ghtroc 720 light freighter, was roused from his rest by the sound of the party, along with Jem and his crew, arriving on board in the docking bay, demanding the Wookiee fix the weapon.
Since the Wookiee’s obligation (his dedication to his mother) had been rolled that session, I declared as the bowcaster was set down on his work bench, he notices that the hilt is covered in his family’s runes. When he mentions them, Jem explains that he had to enslave a lot of Wookiees to get that weapon from them (Trandoshans are noted Wookiee slavers, having evolved in the same star system). The Wookiee of course swings the bowcaster cracking Jem across the mouth, and combat begins!
It’s then that the Duros reveals the Sith Lightsaber he took off the Sith General they took out last game, and when the Captain sees Jem’s reaction, he realizes that none of Jem’s crew can leave the Elegant Knave alive. After a frenzied firefight, the crew takes the bodies of Jem and his gang, along with their Ubrikkan landspeeder and their swoop bikes back to his ranch in the Jundland Wastes, and dumped them off then tossed the Sith lightsaber and a Thermal Detonator (that they had just purchased) into the lodge and took off, ensuring that nobody knows that they had interacted with Sith as they took off from Tatooine with some fancy new toys, while also leaving them lighter in the wallets and still on the hunt for much-needed bacta.
Originally, I had no plans for the evening other than “shopping session,” but between a timely Despair coming up and lucking into picking ‘Tradoshan’ as the race for the gun runner from the æther, it turned into a great session with lots of character growth, new toys for the players and laughs and smiles all night. Share your best “things turned out better than expected” stories from when you had to wing it with zero prep on our Facebook page.
By NPC Aaron
Last time we talked about my failure at GMing by email, and also about how to handle hidden information in a campaign. This week I will go over what happened in our latest session, and the planning I did for it.
One thing I wanted for this game, was to create the feeling of the players that they are at the center of the action in the city. I wanted them to be able to see the gears of the campaign world churning around them, while knowing that no one specific machine was entirely on their side, or entirely against them. My idea of how to accomplish this goal was to introduce factions. Previously I had introduced the Qarl gang, as well as hinted at The Harvesters who work for Shindrogon, the master of Del’s character Jon Farrier. This game I wanted to add one more organization to the mix, as well as hint at others. I also wanted to start weaving in the prophecies we came up with from the character creation session. Continue reading